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PostPosted: Fri Sep 09, 2011 4:23 am 
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Hanners has posted a news article.

Discussion of the best and most relevant way to benchmark graphics boards in this day and age is nothing new - while some web sites have chosen a different path mostly out of self-righteous justification of why they're superior to their peers and others have stuck with frames per second as the most constant indicator or performance, is there a better way of doing things?  The Tech Report have spent rather a lot of time considering how we should be looking at gaming performance as it pertains to graphics cards.

Read the full story here.


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PostPosted: Fri Sep 09, 2011 4:47 am 
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Mr_Roboto wrote:
Hanners has posted a news article.

Discussion of the best and most relevant way to benchmark graphics boards in this day and age is nothing new - while some web sites have chosen a different path mostly out of self-righteous justification of why they're superior to their peers and others have stuck with frames per second as the most constant indicator or performance, is there a better way of doing things?  The Tech Report have spent rather a lot of time considering how we should be looking at gaming performance as it pertains to graphics cards.

Read the full story here.

That's a really nice analysis of the situation.

Good gods it's a long way away from shashdot......

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PostPosted: Fri Sep 09, 2011 5:20 am 
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Have just finished reading it through properly, and it's certainly the best GPU benchmarking article I've seen in... well, ever, quite possibly. Lots of interesting details in there.

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PostPosted: Fri Sep 09, 2011 8:18 am 
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Never thought about it that way. It certainly makes more sense to put more weight in time spent on frames. Almost a quality vs. quantity argument.

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PostPosted: Sat Sep 10, 2011 1:22 am 
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Very interesting. Kind of makes me want to make a frametime graph like that of some benchmark or the other.

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PostPosted: Sat Sep 10, 2011 10:37 am 
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Did the bit where he mentions talking to AMD & nVidia about it shock/piss off anyone else? :shock:

Fantastic article, just all around brilliant.

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PostPosted: Sat Sep 10, 2011 2:18 pm 
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I wished they would have looked at Far Cry 2's micro stutter on a single GPU. Without monkeying with (disabling DX 10) there are massive amounts of stutter in that game. At least on a 4890 and 5870.

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PostPosted: Sat Sep 10, 2011 3:52 pm 
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I got rid of the stutter in FC2. :)

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PostPosted: Sat Sep 10, 2011 6:52 pm 
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So did I, by neutering it. I wouldn't exactly call it a "fix". I was able to play it. That's where it starts and ends.

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PostPosted: Mon Sep 12, 2011 9:20 am 
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Good stuff, first video benchmarking article in years I have read with great interest.


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PostPosted: Thu Sep 15, 2011 6:47 pm 
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That reminds me of playing HL2 on my old system, and how every so often the game would stutter when entering a new area. Even though I would be getting 50+ fps those minor blips would ruin the immersion. I know now it was mostly the game loading data funny but that was the first thing to pop into mind.

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